Sunday, November 30, 2008
Comic Review...
Transformers: All Hail Megatron #5
Writer: Shane McCarthy
Artist: Guido Guidi and Casey Coller
(covers by Casey Coller and Trevor Hutchison)
Synopsis: Hot Rod recalls to the others how he and his team crashed on Cybertron. As he finishes, the rest of his team lead by Kup appear. On Earth, Sparkplug greets his son, Spike, and briefs him on a mission he's to undertake to somehow attack Megatron (the specifics are vague). Kup and Jazz briefly butt heads but Jazz shows him who da man (er, bot). He tells Kup he has something to show him... On Earth, Spike's team float down a river when Ratbat appears and apparently kills them all. Sparkplug is horrified that his son is dead... On Cybertron, Jazz shows Kup Optimus Prime's wounded body. He also tells Kup they have an Autobot traitor in their midst... we also discover that Megatron has stolen the Matrix from Prime! On Earth, Sparkplug laments the loss of his son. Elsewhere, in a river in New York, someone emerges from the depths (any guesses? :)
Comments: Another Autobot issue. Another mixed bag issue too... some parts of this were good--like when Springer challenges Jazz, who promptly kicks his butt! Hah! The human story actually got a tad bit more interesting--at least it's more personal when Sparkplug has to potentially sacrifice his son (even though I don't know why they had to be Sparkplug and Spike, when new characters could've taken the slots. It's not like we have to have them in every TF incarnation!) Megatron beat up Prime and stold his Matrix--how many times have they done this plot now? At least twice, for sure (remember the G2 comic? And Shockwave did it in the early Marvel ones too). Maybe Prime should store it in a vault or something? The Autobots have a traitor and there's this new character there called Drift (shown in Kup's group but not mentioned by name). Either it's the worst foreshadowing ever--or maybe he's intended to be a red herring? But I can see him being the traitor--the fans would be angry if it turned out to be Wheeljack (for example) so why not invent a new character then he can take the fall without any fans being too attached to him. Another plot thing here--the Autobots can interface with their ship's systems? Since when? It's a cool idea--and logical since they're machines too--but it seems to serve no real function here, other then being cool and science fiction-y. Kup sure recovered from his stretch on that planet where he was insane quickly, didn't he? (see Spotlight Kup). Despite some plot developments, this story still seems to be suffering from being stretched out too much for the content in it. This story, whatever it's ultimate conclusion, is clearly a six issue story (tops) and we're being forced to buy twelve issues instead so IDW can pad it out with unnecessary content.
I speculate that someone at IDW noticed Furman's comics weren't selling good enough and decided to use this story proposal as a springboard for a new direction/writer. What they failed to realize was that the readers are tired of long involved epic storylines not necessarily Furman himself. If I have to pay around $5 an issue (Canada) then I'd like something worth reading every month, not a "wait for it! We're getting there" piece of a puzzle. I like storylines too but I like them to go somewhere and IDW's stuff is just starting to annoy me. I want some real payoff, dammit!
Mildly recommended.
Saturday, November 15, 2008
Comic Review...
Transformers Spotlight: Blurr
Writer: Shane McCarthy
Artist: Casey Coller
(covers by Casey Coller, Trevor Hutchinson)
Synopsis: Blurr races against other Transformers and wins easily. His pit crew congratulate him and he heads to the Circle, a popular nightclub to celebrate. He is adored and worshipped by all because he is the best. He wants to race forever! An explosion destroys the race way and Blurr is told the racing is over. Blurr is incredulous but the explosion was an act of terrorism and it's too dangerous to leave the stadium open. Piston, one of Blurr's pit crew tells him he's going to join the Autobots because Cybertron is changing... Blurr finds that even the Circle is empty now. He goes to drink but is interrupted by Starscream who tries to recruit him to the Decepticons. Blurr drives somewhere and ends up right in the middle of a warzone. Ironhide drags him to safety where he finds Piston dead. The Decepticons have retreated and the Autobot commander, Optimus, tells him they (the Decepticons) are on their way to assassinate Zeta Prime. Optimus appeals to him to help them out--with his speed he can get to Zeta Prime and save him in time. Blurr decides to help them--he's found a new purpose in life.
Comments: An interesting one shot from McCarthy, the writer currently putting us through twelve issues of All Hail Megatron. Unlike that exercise in tedium, this story shows us he can write a simple satisfying story. Spotlight: Blurr is reasonably good. It does suffers from one flaw--Blurr's character has never been a egotistical jerk. In order for this tale to work, he has to be rewritten as one so that he can learn his lesson. Without it, the story wouldn't work... which is not to say I can't accept that change. Hey, maybe Blurr was a jerk way back when. Who knows? The cartoon and previous comics have never really given us much personality for him--beyond him being really, really fast. Another point of interest is that Blurr's been redesigned for this continuity--why that was necessary is anyone's guess. He already was a futuristic hovercar thing. Also, AHM has undone most of the redesigns anyway, so why this? Generally though, I thought it worked pretty well as a one-off spotlight issue. I only wish we could get a little bit more actual storytelling out of IDW instead of the far too many dragged out decompressed comic series they've been doing.
Recommended.
Thursday, November 06, 2008
More MTMTE Goodies
Movie Real Gear Perceptor
From Transmasters Web Log |
Movie Real Gear Power Up VT6
From Transmasters Web Log |
Classics Astrotrain
From Transmasters Web Log |
Classics Megatron
From Transmasters Web Log |
Classics Mirage
From Transmasters Web Log |
Classics Optimus Prime
From Transmasters Web Log |
Classics Ramjet
From Transmasters Web Log |
Classics Starscream
From Transmasters Web Log |
Classics Ultra Magnus
From Transmasters Web Log |
Well, that's about all I have for now. I goofed up on one of the TransBlunder spechs so I'll leave that group of 3 out until next time. I also want to have Classics Cliffjumper. So, I hope to shoot for a TM Mag entry for the end of this month that will include stuff for the holidays coming up too. Perhaps even move it to early December? Just a thought. Thanks.
Saturday, November 01, 2008
Here's some stuff, hope you like
Animated Safe Haloween
From Transmasters Web Log |
Transmasters Animated Autobot MTMTE Template
From Transmasters Web Log |
Transmasters Animated Decepticon MTMTE Template
From Transmasters Web Log |
Movie Real Gear LongView MTMTE
From Transmasters Web Log |
Movie Real Gear Meantime MTMTE
From Transmasters Web Log |
Movie Real Gear Speed Dial 800 MTMTE
From Transmasters Web Log |
Movie Real Gear Spy Shot 6 MTMTE
From Transmasters Web Log |
Movie Real Gear Zoom Out 25x MTMTE
From Transmasters Web Log |
Animated Pierre MTMTE
From Transmasters Web Log |
Animated Scarab MTMTE
From Transmasters Web Log |
Note: I actually came up with the idea of Scarab back in the Generation 2 days. But I felt that the idea of a Nemisis-Bee might not be one that most others wanted to see. I finally created this version because of all the Nemisis Primes we've seen recently and it just seemed like good fun. With the creation of the new Elite Guard Bumblebee I might even try to make a version of Scarab...only free time will tell. LOL.